Indie game developer & Founder of Squeak Freak Studio currently in my second year of studying a BSc of Games Design. Video Game Producer with full production pipeline experience in module assignment and personal indie game projects, with the ability to work alone or communicate within a team about how everything might fit together while considering the scope/deadline of the project.

My goal is to bring my expertise to more passionate and creative studios, helping the team realise more brilliant video game projects and bring them to life for everyone to experience, ensuring creativity isn’t disregarded (Making games should be and IS fun! Let’s keep it that way)

Portfolio

Studio Projects

The Last Bureau

Psychological horror game in active development in Unity.

Coming to Steam in 2027

Contagion Case

Lovecraftian horror visual novel developed in Unity, published on itch.io.

December 2024

Reckoning Report

Lovecraftian deep space telescope control horror game developed in Unity, published on itch.io

October 2024

Solo Projects

Mothership

Shoot ‘Em Up developed in Unity, published on itch.io.

May 2026

Judgement Day

Lovecraftian horror platformer developed in Unity, published on itch.io

January 2026

Abundance

Horror puzzle game developed in Unity, published on itch.io.

May 2025

Dig it, Doug!

Educational Platformer developed in Unity, published on itch.io.

May 2024

Prison Runner

Unpublished endless runner, developed in Unity.

February 2024

Pub Brawl

Comedic text adventure developed in Twine, published on itch.io

January 2024

My Studio

I founded my indie games company, Squeak Freak Studio, on the 8th of September 2024 as a place for me to upload and distribute my games. This will be my personal brand throughout my indie career, where I plan to release many projects during the short and long term, acting as the personal creative outlet for my own storytelling.

About Me

I’ve worked in all aspects of creating games while becoming proficient and accomplished in the field of production – experiencing the entire production pipeline in my published projects. After putting many disciplines into practice I’ve gained universal knowledge about making games across various roles. This versatile skillset allows me to communicate within a team about how everything might fit together while considering the scope or deadline of the project.

My goal is to work with passionate and creative studios to help the team realise more brilliant video game projects and bring them to life for everyone to experience. In my own indie work, I hope to provide a meaningful impact on audiences through presenting my vision uniquely with my own creativity, while pushing the boundaries of entertainment by creating my own new innovative methods of storytelling and interactive media development. Outside of making and playing games, I enjoy playing bass guitar, training boxing, collecting music on vinyl, martial arts, travelling, and generally trying not to be sat on my computer when not working.

My favourite games are Fran Bow, Silent Hill 2, Persona 3, Little Nightmares, At Dead of Night, Little Misfortune, Still Wakes the Deep, Resident Evil 4, Don’t Starve, Devil May Cry, Final Fantasy 7, and Snow runner.

See CV

Contact Me

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