
| Release Date | Status | Platform | Software | Genre |
| Originally Completed – January 23rd, 2026 Published on itch.io – November 9th, 2026 | Early Demo build | itch.io (Windows Build) | Unity, Aseprite | Lovecraftian Horror, Platformer |
Responsibilities (Pre-Production, Production, Post-Production)
- Creative Director
- Producer
- Artist
- Programmer
- Gameplay, Level, & Narrative Designer
- Writer
I developed this in the Games Design Fundamentals module at The University of Surrey, at the latter end of the first semester for the second coursework. This was building upon a template platformer I’d worked on for the first coursework, where I added my own custom mechanic and art assets to make it my own – this addition being the turn-based battle mechanic for the final boss. In terms of designing the unique mechanics of this game, I went for an experimental approach to 2D combat by mixing real-time and turn based combat together. I have regular enemies and mini bosses use real-time combat, while the major bosses are fought in a turn-based system, as I not only think this adds variety to the combat but also makes the major bosses feel more threatening by slowing down the pace and playing their own theme song. For more details on the game, check out its online page below.
