Dig it, Doug!

Release DateStatusPlatform SoftwareGenre
Originally completed – May 1st, 2024

Published on itch.io – November 17th, 2024
Vertical Sliceitch.io (Windows Build)Unity, AsepriteEducational
As a solo developer on this project, I was responsible for:
  • Conceptualisation/Informing ideas
  • Project Management with click up and Gantt charts in Excel
  • Project research
  • Project backups
  • Documentation
  • Pre-Production (Contingency planning, mood boards, asset lists, flowcharts and pseudocode, game design document)
  • Pitching the project (To my college Lecturers)
  • Gameplay and Level Design
  • Drawing concept Art in Photoshop
  • Getting feedback with surveys and play testers
  • Prototyping in Unity
  • Programming in C#
  • Drawing 2D pixel art assets in Aseprite
  • Animating sprites and tiles in Aseprite
  • UI/UX Design
  • Post-Production (Box Art, publishing on itch.io)

The development for this game took place from the 20th of February until the 1st of May in 2024 for my first end of year project in college, as my response to the brief “Create a game that promotes discovery and adventure”. I created an educational experience for player where they can learn about prehistoric life as they discover fossils in the cave systems of the game, inspired by the effect and charm that BBC documentary “Walking with Dinosaurs” had on me growing up. For more details on the features and downloads of the game – please visit the game on itch.io.

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