
| Release Date | Status | Platform | Software | Genre |
| 2nd May, 2025 | Demo | itch.io (Windows Build) | Unity, Blender, Aseprite | Horror |
Responsibilities (Pre-Production, Production, Post-Production)
- Conceptualisation/Informing ideas
- Project Management with Milanote and Excel Gantt chart
- Project research
- Project backups
- Documentation
- Pre-Production (Contingency planning, mood boards, asset lists, flowcharts and pseudocode, game design document)
- Pitching the project (To my college Lecturers)
- Gameplay and Level Design
- Drawing concept Art in Photoshop
- Getting feedback with surveys and play testers
- Prototyping in Unity
- Programming in C#
- Modelling and texture painting low poly retro 3D assets in Blender
- Drawing UI elements in Aseprite
- Recording audio and editing files in Audition
- UI/UX Design
- Post-Production (publishing on itch.io)
This demo was created as my response to the brief “Create a game that tells a story and explores a cultural/social/ethical issue” for my final end of year college project. As part of The Healing Collection, a college group project consisting of four indie game developers, this game is my perspective on exploring mental health through interactive media and storytelling. This demo aims to immerse the player in an atmospheric & eerie environment, through its retro low-poly presentation and creepy sound design, while delivering a meaningful message to the player that stays with them after completing the game.
